How the game world of "Kingdoms of Alumar" brought to life by the writer R.A Salvatore
By the end of the session i changed this title around slightly.
How is the game "Kingdoms of Alumar" brought to life by R.A Salvatore's fantasy world and works. How was it successfull.
I have emails Salvatore just now asking about his involvement throughout the game.
Hi Robert
I understand you are a very busy person with your many novels and writings. I am a student studying games art and design, i am also a DM for my DND book and a huge fan of all your forgotten realms work. I am writing an essay on if games writers have experienced changes in jobs as games have developed.
I was wondering if you wouldn't mind answering a few small questions.
I watched a video interview where you said that the technology isn't powerful enough to create a full story on the same level of a book, could you please evaluate this point a bit further?
You had quite a lot of influence of how kingdoms of Alumar storytelling aspects and lore was portrayed, what are the most important tools at your use when trying to portray a story in a game?
I hope these questions haven't troubled you too much
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