The presentation was altered slightly before the pitch Title page changed to the name of the game (Spirit Sung)
My notes and what i said on each slide.
Opening slide
Hello and welcome we are going to be talking about our game concept Spirit Sung.
Polynesia 1800-1900This was our historical reseach on polynesia in 1850, when our artifact is dated back to.
- This was around the times European colonials were having influence and impact on these small islands
- Bringing with them new materials, weaponry, and religion
- This caused the downfall of the older religion and also brought forth a range of illness to the native people
Mind Map
- This was a mind map of everything i could find around that time period
- Looking into their culture, way of life, religion, warfare, and various tribes
Narrative
- So our narrative follows a witch doctor called sung, whos spirit inhabits the flute that the player plays throughout the game.
- The antagonist of our game is another spirit trapped in a dagger this is the spirit of a rival witch doctor
- The game starts where both idols remain dormant yet become awakened by the arrival of the colonials.
- The temple is attacked and the flute escapes into the island
- Whereas the dagger becomes into the possesion of the colonial general and in turn possesses him.
Characters
- From the narrative we can get a clear outline of some of the key characters that will make an apperiance throughout the game.
Game play
- We have two sets of game play styles
- One where you play as the flute in the real world
- Playing music to get through puzzles and engaging with that world with the difficulties of being a flute
- The other style is in the spirit world where players play as the fully powered witch doctor, in the spirit world
- A fractured version of our world where the witch doctor can alter slight aspects of our own world
Different Songs
- Playing music is a key part of our game
- Unlocking different songs which have different abilities is an ongoing aspect throughout the game
- We wanted to look at how the flute would play the music and decided on the use of air currents throughout the game that the flute must utilize and play specific notes to play different songs
- Songs to change the flow of air
- Songs to possess and enthrall humans
- Songs that allow the spirit to gain control of other artifacts
- etc
Target audience
- So as you can see this is primarily a puzzle solving game
- Directed towards the next gen consoles
- Aimed at ages 12+
- With interests in ancient civilizations and culture.
Colonial Art
- The colonial art ranges from iteration to color concepts
- I wanted a set of different iterations
- alongside that i wanted three color schemes to work with
- One for English, one for French and one for Spanish
Final Slide
- As we are entering the last few weeks of the project we will be working on
- Game play diagrams
- The design document itself
- Thank you for watching. Any questions
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