Potential headings and things to consider within the document
- Overview (of the game)
- Narrative (story line, other narrative quirks)
- Characters (protagonist, NPC's, enemy's, antagonists)
- Game play mechanics (play style genre)
- Controls/platform (specific controls, platforms and technology available through platform)
- Levels (How they are laid out, level design, other quirks)
- Art style (Specific color scheme or art style within game)
- Music and audio (Ambiance, music and sound effects)
Other aspects to look into
- Game World (maps, levels, culture)
- Game progression
- Character progression
- mini games
- Weapons, items, abilities, vehicles
- Community in game
- Currency
- Other similar games
Ways to show our work
- Storyboards
- Mood boards
- Diagrams
- Anamatics
- Concept art
- Progression
Notes
- When mood boarding make different mood boards on characters, environments. ets.
- When level designing start work at block out stage to help gather a sense of depth to the level
- Use as much artwork as possible. (picture speaks 1000 words)
- Mock up images of 3D level layouts with artwork over it
- Story board of cut scene or branching narrative
- Condensed images to compile information further
Useful websites
- http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf (specifically on art)
- http://www.gamepitches.com/ (a range of different game design documentations)
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